GearCity for apple instal1/4/2024 ![]() How do I turn this into a mod and upload it to Steam?Īs this only changes names and logos there should be less issues than with other mods, I suspect. Originally posted by Pioneer320:Ok so I have modded my game to have 300 "real AIs" and I can still get achievements. So behavioral values influence the AI's choices, although over the years that part of the AI has weakened in order to fill the needs of the game. The AI is a hybrid between a behavioral state machine (So like a person playing the game) and a brute force AI (implemented later when the game was going too slow.) ![]() If you get an older build of the game via the demos or I believe even Steam Beta builds should have v1.22, you'll be able to get defined behavioral values for the companies.Īre any of these variables actually used by the game? Does "-1" mean these are randomized at start?Ĭorrect, I switched all values to random at some point in development. ![]() AI companies have a lot of variables that seem unused? All these design skill and behaviour variables are either generic or set to "-1". The game is about 1000-2000 companies short of real life for the brass era.ģ. Competition and the game difficulty should be even harder. Adding more AI will only make it slower.Īdding more AI will significantly slow down the game, but there shouldn't be any crashing issues. I left it at 300 because the game is too slow as it is. 300 was a nice round number, so I decided to work on other parts of the game. I stopped at 300 because I was manually entering each AI company into the game. See the manual for those: Īll company names in the game are fictitious and no identification with actual companies is intended or should be inferred. The game will check the number of AI for the achievements, however.ġ c) Or additional cities on the Base Game Map?This would break any achievement with map based requirements. When will I break the game so far that I can't get achievements? You likely won't be breaking most of the achievements if you're only adding and editing companies to the game. Because if I'm going to try and model real companies, I want to use all the features the game has to offer. Is this a feature that was planned but not implemented, or is this simply randomized in each game? A little insight from you, Eric, would be highly appreciated. Does "-1" mean these are randomized at start? Are any of these variables actually used by the game? Also all companies have the same variables (beyond name, HQ, start and end dates). would it be possible to make this list available? Would save a ton of work )Ģ b) If the list was expanded beyond to encompass, let's say, around 600 AI companies, what would the possible impact on the game be? Would having 600 companies make it a lot slower or cause crashes? Would competition drive many companies into bankruptcy? Would using 300 AI cause a random sample of 300 AIs from 600 to be used?ģ. ![]() I've always noticed that the list is heavily biased towards the first letters of the alphabet (companies starting with A, B or C make up around 50% of the AI company names), but this somehow feels wrong.Ģ a) Why stop at H? It would seem that somewhere, there is a iist with real company names, fake company names, starting and ending dates etc. The list stops at #300 with one that I haven't solved yet, but I want to rename #299 into Hyundai, so let's say the list stops at the letter H. the list of AI companies is sorted more or less alphabetically by names that can neither be inferred or identified (but I am randomly going to say AC, Acura, Adler, AGA, Aixam, Aero, Abott-Detroit, etc. While scrolling down the list of AI company names I've noticed that given the names (and often also previous versions of the names hidden in the logo DDS file name) and using the dates, it seems that is that Understanding correct?ġ b) What if I added 300 additional AI companies to the list? ġ c) Or additional cities on the Base Game Map?Ģ. When will I break the game so far that I can't get achievements?ġ a) I'm guessing that simply renaming the 300 AI companies and giving them different looking logos is not going to break anything and achievements will still be possible. I have studied the XML files and the Wiki and I think I have a good understanding of the basics, but I do have some questions:ġ. So I want to embark on a journey to improve that. Sometimes it's so obvious which company they're imitating (looking at you, Catty, Hopkiss, Addlore etc.), sometimes the names are vaguely ridiculous (though, admittedly, the real company Alldays & Onions is hard to beat in terms of sounding ridiculous). Ever since starting to play GearCity, I have been in the uncanny valley due to the AI company names. ![]()
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